Won Best Game Design Award for Sense of Wonder Night 2013
Won Most Artistic for Codame Game Showcase 2013
Won Most Promising Game Award from Indie Prize 2013
Finalist SXSW Gamer's Voice Awards 2014
Lost Toys is a mentally engaging 3D puzzle game of profound beauty, depth and challenge. Toys are lost, broken, or forgotten. Fixing them promises to right this hauntingly gorgeous chamber and restore the childhood innocence that has been lost.
Kenco is one of the largest family-owned and privately-held third-party logistics providers in the country. They are a very innovative company and created their first website in the 90's. The problem was that their website had been added to and added to over the years without a real plan.
Kala gives you friendly snapshots of your finances without any irrelevant or scary feedback. Built for people learning how to manage their finances. It helps users quickly and confidently decide whether or not to make a purchase and then move on with their day. All of the info, none of the judgement. Also none of the funding, which is just as well since I ended up making Lost Toys instead.
A smattering of projects I've worked on. I had different roles in all of them, but generally some sort of UX or front-end development. Either I did it myself, or I lead the team that did it. The background is made up of a few more UX deliverables that weren't pretty enough to get featured, and the jellyfish is an another logo I designed.